According to executive producer Tim Train, the new nations won't just serve as generic content additions. Like in the original game, each nation will have different themes, special abilities, and unique units. Thrones & Patriots will include, among other things, six new playable nations, including the Iroquois, the Lakota, the Persians, the Dutch, the Americans, and the Indians. Thrones & Patriots will offer six new playable nations and much more.
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Now Microsoft and Big Huge Games are working on an expansion pack, entitled Thrones & Patriots, which will attempt to add even more new features to the already deep game. Rise of Nations' many different playable cultures and strategies collectively offer players a great deal of depth in multiplayer games, as well as in the open-ended single-player campaigns. In the game, you play as a world nation that's attempting to develop along military, scientific, economic, or civic lines of research in hopes of eventually conquering the world through financial dominance, territorial expansion, or force of arms. It combines the sensibilities of an epic turn-based game like Civilization with the faster pace of a traditional real-time strategy game. One of these is 2003's Rise of Nations, a strategy game that's based loosely on world history. But in recent years, some games have tried to strike out in new directions. You basically harvested resources, built a base, built an army, and crushed your opponents before they could do the same.
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Real-time strategy games used to seem like they were all the same.